This machine follows bubble craps rules. The dice pop inside the glass dome and there is no shooter. You may roll whenever you have at least one working bet on the layout. A Pass Line bet is never required. Bonus bets alone do not count toward the action needed to roll. This table has a $10 minimum on the Pass Line, Come, Field, Place and Buy bets. Proposition, Hardway, Horn, C and E, and Bonus bets can be made from $1.
Only a 7 wins the Pass Line on the come out. An 11 does not win, and 2, 3, and 12 do not lose. Any number other than 7 (2, 3, 4, 5, 6, 8, 9, 10, 11, 12) becomes the point. There is no Don't Pass and no Don't Come in this game.
Once a point is on, the Pass Line wins if the point rolls again before a 7, and loses on a 7 (seven out). The Pass Line flat bet is a contract while a point is on: it cannot be removed. Odds may be added, changed, or taken down at any time.
| Point | Odds pay |
|---|---|
| 2 or 12 | 6 to 1 |
| 3 or 11 | 3 to 1 |
| 4 or 10 | 2 to 1 |
| 5 or 9 | 3 to 2 |
| 6 or 8 | 6 to 5 |
Come bets can be made once a point is on. On the first roll after a Come bet is placed, only a 7 wins it, nothing loses it, and any other number becomes that bet's come point. Add odds by dropping chips on the come chips sitting in a number box. The come flat bet is a contract once it travels.
| Number | Place pays | Buy pays |
|---|---|---|
| 6 or 8 | 7 to 6 | 6 to 5 less 5% vig |
| 5 or 9 | 7 to 5 | 3 to 2 less 5% vig |
| 4 or 10 | 9 to 5 | 2 to 1 less 5% vig |
| 3 or 11 | 11 to 4 | 3 to 1 less 5% vig |
| 2 or 12 | 11 to 2 | 6 to 1 less 5% vig |
The 5% commission on a Buy bet is taken from the winnings at payout. Place and Buy bets stay up after a win.
Wins on 2, 3, 4, 9, 10, 11, 12. Pays even money, except the 2 pays double and the 12 pays triple. Loses on 5, 6, 7, 8. A winning Field bet stays up for the next roll.
Hard 4 and Hard 10 pay 7 to 1. Hard 6 and Hard 8 pay 9 to 1. A hardway wins when its number rolls as a pair, and loses when a 7 rolls or the number rolls the easy way. Wins stay up.
Tap any chip stack on a Place, Buy or Hardway number to open its menu, where you can press the bet, pull one chip, take it all down, or turn it OFF so it sits out rolls without coming down. An OFF button appears on top of any stack that is not working. The CLEAR BETS button under the rack takes down everything that is not a contract bet.
| Bet | Pays |
|---|---|
| Any 7 | 4 to 1 |
| Any Craps (2, 3, 12) | 7 to 1 |
| Snake Eyes (2) | 30 to 1 |
| Boxcars (12) | 30 to 1 |
| Ace Deuce (3) | 15 to 1 |
| Yo (11) | 15 to 1 |
The Horn splits one bet equally across 2, 3, 11, and 12: the winning quarter pays its odds above and the other three quarters lose. C and E splits one bet between Any Craps and Yo. The circled C and E spots take individual bets: C alone wins on any craps at 7 to 1, and E alone wins on the eleven at 15 to 1. Exact fractional payouts are paid to the cent.
These streak bets ride until a seven. Small wins when every number 2 through 6 has rolled before any seven. Tall wins when every number 8 through 12 has rolled first. Make Em All needs all ten numbers. Any seven clears the streak and takes all three down, including a winner seven on the come out. They can only go up on a fresh streak, right after a seven. The tracker at the top left lights each number as it hits, and one roll can complete more than one of these at once.
| Bet | Needs | Pays |
|---|---|---|
| All Small | 2, 3, 4, 5, 6 before a 7 | 34 to 1 |
| All Tall | 8, 9, 10, 11, 12 before a 7 | 34 to 1 |
| Make Em All | Every number 2 through 12 except 7 | 175 to 1 |
Place, Buy, and Hardway bets are OFF on come out rolls by default. Come odds are also OFF on the come out by default. Use the two switches at the top right to work them on the come out, or tap any chip stack to toggle that single bet ON or OFF, press it, or take it down.