one circle. Your dice, you're backing yourself. His dice, you're fading him. Pays even either way.
ODDS
behind your line once there's a point — true odds, 2:1 on 4/10, 3:2 on 5/9, 6:5 on 6/8
FIELD
2,3,4,9,10,11,12 next roll — even, and 2 or 12 pays double
HARD
the point as a pair — 4/10 pays 7:1, 6/8 pays 9:1
CRAPS
2, 3 or 12 next roll — pays 7:1
YO
11 next roll — pays 15:1
Tap the wad to pick a bill. Drag it onto a ring.
No coins out here — odd change stays with the bank.
How it goes out here
Two dice. You throw them off the brick — if they don't touch the wall, it doesn't count.
Come-out roll
7 or 11 — the shooter passes.
2, 3 or 12 — craps, the shooter loses.
4, 5, 6, 8, 9, 10 — that's the point.
After the point
Hit the point again before a 7 and the shooter passes.
Roll a 7 first — seven out, and the dice go to the other man.
The bets and what they pay
WITH the shooter — even money.
THE LINE — there's one circle and you don't choose a side, because out here the dice choose it for you. When you're shooting you're backing yourself. When he's shooting you're fading him. Whoever throws a seven-out hands the dice over, and the circle flips. Pays even money either way.
WHY THERE'S NO EDGE ON IT — the man shooting has a shade the worst of it, about 1.4%. The man fading him has that same shade the best of it. Since the dice pass back and forth, it evens out to nothing. That's what makes this a straight gamble between two men instead of a casino game. Nobody is grinding anybody down.
ODDS — once there's a point, put money behind your line bet and he lays you the true odds: 2 to 1 on the 4 or 10, 3 to 2 on the 5 or 9, 6 to 5 on the 6 or 8. No edge either way on this one. Up to three times your line bet.
NOTHING IS BARRED — in a casino the twelve is barred on the don't side, so the house can't lose. There's no house here. Two men fading each other bar nothing, and boxcars pays the fader like any other craps. That's the difference between this and a table.
HE DOESN'T HAVE TO TAKE YOUR PROP — the line he'll always cover, that's the game. But the field, the hard way, any craps and the yo are his choice. If he's down, or you've been catching them, he'll wave you off. Nobody out here owes you action.
ONE AND DONE when he says no to a prop, that's his answer for the whole hand. Clicking it again won't wear him down. Ask him again next come-out. He also won't put more than a third of his pocket on any single bet, no matter how many times you try.
HIS PROPOSITIONS HOLD THE DICE if he throws you a side bet while you're shaking, your hand comes down and the shake stops. You can't throw until you take it or wave it off.
FIELD — one roll. 2, 3, 4, 9, 10, 11 or 12 pays even money, and the 2 or the 12 pays double. 5, 6, 7 and 8 kill it.
HARD — the point rolled as a pair. 4 or 10 pays 7 to 1; 6 or 8 pays 9 to 1. Loses on an easy point or a 7.
CRAPS — 2, 3 or 12 on the very next roll. Pays 7 to 1.
YO — 11 on the very next roll. Pays 15 to 1.
The money
Ones, fives, tens, twenties, fifties and hundreds. Tap the wad in your left hand to pick which one you're throwing down.
No coins out here. If a payout lands on part of a dollar it gets shaved down to the whole one, and the odd change stays with the bank.
Playing it
Drag a bill from your hand onto a chalk ring, or tap a bill then tap a ring.
When you have the dice: hold and swipe up from the lower part of the screen to shake and sling them. Hold longer, throw harder.
When he has the dice, nobody throws until you say so — get your money down, then tap set. He waits between every roll, so you can add to your bet.
He banks every bet and covers it with his own cash. After a seven out the dice change hands.
He'll throw wagers at you between rolls — take it or wave it off. He can turn your bet down too if it's more than he wants to cover. Once the money hits the ground it stays there.
Street Dice
Nighttime. A brick wall, cash on the concrete, and one man standing across from you who you only ever see from the knees down.